This tutorial introduces The Foundry’s MODO as a tool for hard-surface modeling. We assume some basic knowledge of 3D modeling, but no
experience with MODO. This tutorial provides a broad overview of MODO’s
modeling interface, then uses a few fundamental tools to box-model a
realistic laboratory device. We then examine the model for potential
render artifacts and use a variety of methods to clean them up. By the
end of the tutorial, you should have a sense of the direct, responsive
modeling workflow possible with MODO. While this tutorial is recorded in
version 9xx, the techniques covered apply to version 10.x as well.
Learning Objectives:
- Learn the general layout of the MODO interface
- Learn where to find inline help, tutorials, and online resources for
learning MODO - Understand common MODO concepts including Action Centers, Falloffs,
Symmetry, and Component Modes - Learn to use reference geometry to guide the creation of freeform
shapes with known dimensions - Use box, bevel, thicken, and transform tools to build a basic shape
- Use viewport shading to identify potential render artifacts
- Use polygon splitting techniques to control rendertime tesselation