This tutorial introduces The Foundry’s MODO as a tool for hard-surface modeling. We assume some basic knowledge of 3D modeling, but no
experience with MODO. This tutorial provides a broad overview of MODO’s
modeling interface, then uses a few fundamental tools to box-model a
realistic laboratory device. We then examine the model for potential
render artifacts and use a variety of methods to clean them up. By the
end of the tutorial, you should have a sense of the direct, responsive
modeling workflow possible with MODO. While this tutorial is recorded in
version 9xx, the techniques covered apply to version 10.x as well.

Learning Objectives:

  • Learn the general layout of the MODO interface
  • Learn where to find inline help, tutorials, and online resources for
    learning MODO
  • Understand common MODO concepts including Action Centers, Falloffs,
    Symmetry, and Component Modes
  • Learn to use reference geometry to guide the creation of freeform
    shapes with known dimensions
  • Use box, bevel, thicken, and transform tools to build a basic shape
  • Use viewport shading to identify potential render artifacts
  • Use polygon splitting techniques to control rendertime tesselation

TABLE of CONTENTS

00:52
10:07
03 Help
4:45
04 Preferences
9:00
05 Interface Overview
4:12
06 Tools, Lists, vMaps
11:58
07 Selections, Centers, Falloffs
12:36
08 Workplane, Constraints, Viewports
15:05
09 Project Background
03:06
10 Starting Materials
17:06
11 Methods: Polygons vs. Subdivisions
04:48
12 Modeling: Base Form
11:41
08:54
14 Modeling: Case and Lid
07:17
15 Modeling: Hinge
20:15
16 Modeling: Power Supply
6:05
17 Modeling: Mesh Smoothing 1
10:59
18 Modeling: Mesh Smoothing 2
14:38
19 Conclusion
1:04

RUN-TIME 02:54:26