In this tutorial, we will explore the power of Modo’s rigging and animation tools by building and animating a tetrapod rig. You’ll not only become familiar with the basics of the UI, joints, rigs, animation channels and poses, but also understand how these compare to similar tools and methods in programs like Maya. In the end, we will develop custom controls to create a looping tetrapod walk cycle. We also encourage you to explore the related Modo tutorials, Hardsurface Modeling and Photorealistic Rendering, to get a broader overview and understanding of Modo’s unique strengths and how these can be leveraged for scientific visualization.

Learning Objectives:

  • Become familiar with Modo’s user interface
  • Understand the basics of keyframe animation in Modo
  • Learn about joints, inverse kinematics, and how to rig a skeleton
  • Optimize animation workflow with custom controls and poses
  • Create a looping walk cycle

TABLE of CONTENTS

02 Animation Basics
06:57
03 Joint Rotation
01:16
04 Inverse Kinematics
08:12
05 Full Body IK
01:45
07 Tetrapod Leg Rig
05:16
08 Custom IK Controls
03:39
09 Using Channel Sets
04:06
10 Creating Poses
05:05
11 Creating a Walk Cycle Loop
11:00

RUN-TIME 55:07