This tutorial introduces the render engine in The Foundry’s MODO as a tool for photoreal rendering. This tutorial assumes some basic
familiarity with rendering concepts, and builds on the general
introduction to MODO provided in “MODO for Scientific Visualization:
Hardsurface Modeling.” This tutorial provides an introduction to the
MODO render workspace and introduces MODO-specific shading and rendering
concepts. We then build a naturalistic benchtop scene around the device
model from the Hardsurface Modeling tutorial. We cover framing, lighting
with Area Lights and HDRI, global illumination, camera settings,
material settings and presets, and progressive render controls. By the
end of the tutorial, you should be able to navigate the MODO workspace
and take advantage of the “out-of-the-box realism” provided by render
defaults and material presets; you should also have a sense of the range
of control available, and the advantages of quick feedback for tweaking
a final look. While this tutorial is recorded in version 9xx, the
techniques covered apply to MODO 10.x as well.
Learning Objectives:
- Learn the layout of the MODO render workspace
- Learn basic concepts behind the MODO Shader Tree
- Review principles of setting up a non-studio shot, including open framing, realistic camera settings, and using reflections to highlight form while preserving the impression of “found lighting.”
- Learn to work with MODO’s material system, starting from scratch or using presets
- Learn to adjust MODO’s progressive renderer for quick feedback or final quality
TABLE of CONTENTS
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