This tutorial introduces the absolute beginner to using Pixologic’s ZBrush for digital sculpting. You will learn how to navigate the ZBrush interface and how to start a ZBrush sculpting process. The tutorial shows the step by step process for creating a model of a bacterium and a 3D cross section of a human skull. You’ll learn how to import reference imagery to use as a sculpting guide, how to use and edit sculpting brushes, how to use ZSpheres, Dynamesh, and ZRemesher. At the end of the tutorial you should feel confident in your ability to sculpt a model suitable for scientific visualization.

LEARNING OBJECTIVES

  • ­ Learn how to navigate and customize the ZBrush interface
  • ­ Understand how to sculpt a polygon mesh
  • ­ Learn how to create high resolution details
  • ­ Learn how to create the flagella of a bacterium starting with ZSpheres
  • ­ Understand how to create and import reference imagery
  • ­ Learn how to use Dynamesh to sculpt the forms a human skull
  • ­ Learn how to split a model into separate parts
  • ­ Learn how to create fine details with custom brushes
  • ­ Create a cross section using clipping brushes

TABLE of CONTENTS

01 Project Brief
0:01:32
02 Modeling with Parametric Primitives
0:20:45
03 Sculpting Details
0:22:47
05 ZSphere modeling
0:25:18
06 Working with Polygroups and Fibermesh
0:31:01
08 Sculpting with Dynamesh
0:22:19
09 Retopology with ZRemesher
0:26:19
10 Mesh Duplication and Placement with Transpose
0:21:15
11 Using Clip Brushes to Create a Cross Section
0:23:31

RUN-TIME 3:50:28